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Fallout Network.Welcome to, Your one stop for Modding EVERYTHING Fallout.Got a mod to share? Want to talk about Modding? Whatever it is, you can do it here!Weekly Posts. Request Wednesday - All Requests must go hereFILTER BY GAMERULES.Posts must be about Fallout / Modding.No Image Macros/Memes as posts.Editing console saves is not 'modding'.Comments not adding to discussion / flaming, will be removed.Use Descriptive Titles.
One word or vague titles will be removed.Posts asking questions that are answered in sidebar guides may be removed.Don't promote Piracy. This includes posting mods that were removed / taken down. Piracy is a ban, no warnings.Support posts without load orders (Not mod list) will be removed.Do not post the same mod/video more than once, with the exception of major updates.Posts promoting a released mod must link to the MOD, not a video.All request posts must be in the weekly sticky thread (Wednesdays). All others will be removed.POST FORMATTINGPlease use tags in your post titles for what game, and what you want to discuss! Each post MUST have a tag for which game you are posting about.FO4 - For Fallout 4FNV - For New VegasFO3 - For Fallout 3FO2 - For Fallout 2FO1 - For Fallout 1FOT - For Fallout TacticsF76 - For Fallout 76EXAMPLE: FNV New Vegas Fiend CompanionSpoilersPlease use spoiler tags for MAJOR game events.
Minor spoilers should be expected here.Type Without quotes:'Mr House is actually an Alien who started the great war' (/spoiler)To get this:Useful linksExplore the Fallout Network- Reddits Fallout Home- Discussion Fallout 3- Discussion for New Vegas- Discussion for Fallout 4- For the early Fallout games- In depth discussion for everything lore relatedVisit our sister subreddit at! If I followed that guide, I'd need about 20 mods to replace Project Nevada's features, with no guarantees whatsoever that the 20 mods cooperate as well as the single, integrated PN mod.
20 mod slots is a crippling requirement in a FNV load order.I can understand people not wanting to play with PN's features, because they do not need them to enjoy their game, but I fail to understand people who think it's cool to bash 'older' popular mods, making definitive assessments that they do not even care to base.I just see one thing, PN = 3.2 million downloads, but none of your bug reports.Come back when you've got some, especially about ruining a save. I've been playing for over 200+ hours with a PN modded game. Maybe it's your toaster which can't keep up?.
I used to play with a toaster a couple of years long ago, still on WinXP even, and even then PN was stability-wise the least of my issues.Today I still have PN installed, use probably only half of its features, but I keep it because the other half is more than worth it to me. I don't have to chase down dozens of mini-mods like OP suggests about karma popups, perks per level, food doesn't heal, skill progression, combat tweaks, loot balance, vision modes, inventory sorter, etc., etc.Again, I respect the fact that people prefer other mods over PN, or even straight dislike what PN does, but posts claiming that a 3.2 million mod corrupts saves and is bugged while providing no evidence are worth no more than steamy pile of brahmin dung.
Ah, the tried and true 'Hate PNV for upvotes!' A well-aged classic! Like Project Nevada!Most mods you use for New Vegas are going to be 'outdated' at this point. The game is almost a decade old. You should cite specific problems with a mod, not just say 'MOD BROKEN UNINSTALLED NO ENDORSEMENT.' PNV is sitting at over a million unique downloads. Surely if it was as broken as you insist we'd hear more about it than the occasional '-INSERT SPECIFIC MODULE OF PROJECT NEVADA HERE- broke my saves/caused my game to slow down/killed my dog' don't you think?.
Without changing the feel, some of the mods I'd use are:: All it really does is improve bullet impact visuals.: It allows you to move parts of the HUD around along with options to automatically hide it.Now for mods that might change the feel of the game, but not too much:: Redone textures for a lot of things ingame, but for the most part they are just higher res. Roads and wallpapers are the only things that really feel different instead of just looking better, but not much.: Higher res weapons. They might feel a bit newer, sometimes, but with the Gun Runners manufacturing weapons.
I don't see any problem with it.: Changed lighting, no more orange tint, that kind of thing. Changes the feel, but only for the better imo.: This can take a bit of work and is relatively minor, so feel completely free to skip it. Mostly just for making distant objects look better.
Project Nevada is a popular mainstay, and for good reason. When coupled with Mod Configuration Menu (MCM) You can customize most of the mods immersive features, along with being able to custom tailor all kinds of player stats, loot drops, a handy loot organizer and a ton more.What aspects of the game are you looking to expand/improve on? If it's visual effects, Essential Visual Effects is one of the ones I like, not sure about the current state as I haven't been able to run it on my rig, as my graphics card is kind of a potato. In days of better graphics cards, this was one of my favorites.Another thing to check out for visual effects would be ENB shaders.
These tend to be.
There are so many companions in Fallout 4, that it’s hard to choose which one you want to drag round the Commonwealth with you. Thanks to the modding community, there are a lot of great mods that enhance followers in many ways, such as changing their appearance or giving them boosts of some kind.Unfortunately, scripting and modding is quite limited on the PS4 due to Sony not allowing the use of external assets. Either way, we’ve taken a look at whats available and provided you with a list of some of the best Companion mods for Fallout 4 in 2018! Lore friendly CaitCaits appearance can not match her personality or background very much. This mod solely makes subtle changes to her appearance, including the proportions and adding slight scars. Dog RugThis small mod allows you to create a daisy rug which your pet dog can lie on in Fallout 4.
It acts the same way as a kennel, except you can use it indoors without taking away from the immersion or realism! Companion infinite ammoSimply put, this mod for Fallout 4 will give your companions infinite ammo, which is incredibly useful. All you need to do is ensure that your follower has a tiny bit of the correct ammo inside of their inventory already. Ammunition is scarce enough as is sometimes, and it’s a problem when your follower likes to use it all freely! Stronger DogmeatThe ‘Stronger Dogmeat’ mod increases his damage per second. In the vanilla game, Dogmeat deals between 1 and 2 DPS. However, this mod ups it to 58, making him able to kill stuff much easier.
The developer states that 58 is a realistic value, and removes how useless he can be at times. Enhanced Companion StorageAgain, another simple but effective mod. Tired of your companions inventory being full?
This mod greatly increases the amount of items they can hold, meaning you don’t have to do constant inventory management and finding vendors.TCE – The Companions EnhancedThis mod does multiple things to improve your companions in Fallout 4, firstly increasing their weapon and combat effectiveness. Another small change would be improving the appearance of Mama Murphy’s face. Finally, new textures faces for Cait, Curie, Piper, Danse, MacCready and Preston are also provided. Faster Positivite AffinityWhen interacting with other people in the Commonwealth, you may do something that your companion ‘likes’ or ‘loves’.
This increases your affinity with them, slowly but surely. This mod increases the rate at which you gain affinity by 5x to help you get their perks faster. It also removes the cool-down timer between pick locking and terminal hacking. Followers ExtendedNear Red Rocket, you can find an ammo box near the gas pumps. Inside are 20 rings, which can be equipped on either Settlers, Companions or NPC’s.
By equipping rings onto NPC’s, they will then follow you around, providing further protection and company! Rings can later be unequipped to stop them following you.
Simple Follower DogmeatOne of the more realistic mods would be the Simple Follower collection. It allows you to have a follower with you at all times around Fallout 4. However functionality is slightly limited, with them not being able to take commands. Thankfully, they’ll still fight for you and it doesn’t count towards the lone wanderer perk.
Companion Combat OverhaulThe way your followers handle situations in combat is usually the same no matter who you have. This mod changes that, by changing the AI to be more realistic, as well as giving them perks which are relative to their lore. Default clothing on followers has also been boosted so that they are more resistant to damage and can help you fight for longer.
Bethesda's post-apocalyptic RPG became the first game on Xbox One to utilize mods on console. Mods are a coup for Xbox One users who want to alter their game, and there are mods for practically everything. There are so many to go through, so it can be hard to know where to start. We've compiled a comprehensive list of the most rewarding, interesting and weird mods available.Any mods requiring additional content and DLC will say so.You'll need to a make a Bethesda account to access the mods which you can do from within the game on your Xbox.Note: Achievements are disabled while mods are active.THE BIG ONE - Cheat Mode Ultimate Holotape Menu. This mod, while tiny in size, is freaking huge in terms of capability. Most people will probably look for this type of thing first. Offers all the standard things you might expect, God Mode, Unlimited Carry Weight, Infinite Ammo, Max Perk and S.P.E.C.I.A.L points.
But it goes so much further than that: extra inventory slots, easy lockpicking and terminal access, add weapons (DLC if installed and base game), spawn enemies or settlers, add crafting materials. AND SO MUCH MORE!This is the best place to start if you want to power your way through the game with little to stand in your way. It will always be in the top slot of your miscellaneous items menu, and the menu is accessed via your Pip-Boy and at any time.
Perfect.The Unofficial Patch. When someone speaks to you in the Commonwealth, you're given options of a couple of words for each dialogue choice. This mod stacks the dialogue options in full, so you can see in advance what your choices are and what the full response will be. This makes the dialogue options more in keeping with how they were in Fallout 3. The mod will also display the 'tone' of the choice, so if you're hoping to give a snappy response, it'll be clearly displayed with a 'tonal inflection' — no more accidental sarcastic responses to people you need to butter up.Green in the Commonwealth. Adds a boost of much-needed color to the Commonwealth environments.
You could argue that after 200 years since the nuclear bombs dropped, at least some of the grass and leaves would probably have grown back in that time.The Commonwealth is bleak and desolate much of the time, and Green in the Commonwealth adds extra greenery textures; including flowers, lush bushes, and plants. This mod is aesthetic only but certainly does add a level of immensity that some felt was lacking before.Stronger Workshop Defensesadds a lot stronger defense items to your workshop menus, and the great thing is, it requires no additional perks. If your survivor bases are suffering, you can throw down some insane turrets which will rip through any raiders that come knocking.Scrap EverythingIt's a little irritating when you're trying to build a settlement for survivors, and there are things that you can't remove to add one more desperately needed power generator.
With you can remove almost everything. If you wanted to strip a settlement to the bare rock and build from the bottom upwards, you can.Beantown Interiors Project - Requires Far Harbor DLC. This gun does exactly what it says on the tin. It's a gun, that you can use to travel to otherwise unreachable areas. Is there something hiding on top of that building? Whip out your, take aim and fire to instantly move to the target.
Planning on picking a pocket? Use your gun to create a quick getaway. Being chased by a Randy Savage Deathclaw (see below)? Use the gun for instant evasion! Or maybe you're over-encumbered and you've been looting the abandoned homes of the Commonwealth.
Your pockets are full to bursting, and you just can't move. The gun solves this problem too!Dauntless - Submarine Player Home - Requires Far Harbor DLC. Oh my word, this mod is macabre. If you want to inject a creepy and morbid vibe to your game, this mod adds a horror questline based on real cannibals and serial killers.
Lurching off the standard quest path, this mod includes puzzles that will need the player to move things around and search for clues in a creepy basement. Companions are made to wait outside (the mod creator states this is because there isn't room for the player in amongst everything surrounding you) making this mod one of the eeriest and unsettling to play. And it's twisted to boot!Macho Claws. This power armor, inspired by the Big Daddies in Bioshock is totally kick-ass. It increases your carry weight, boosts your movement speed, and can even go underwater. Further to this, is has a cool lamp that comes in different colors to light up the depths. While there is one Power Armor set, it has different helmets that represent the different types of Daddies in Bioshock. Fifa street 4 pc download zip.
It's a tank in human clothing.The Wild Wastelandwas a trait from Fallout New Vegas that made exploration a little more unpredictable. Remember the 'Indiana Jones Found Dead in a Refridgerator' moment from New Vegas? That was down to The Wild Wasteland trait which brings random encounters and events, as well as odd items and easter eggs.
This trait isn't in Fallout 4, but a mod has been made to emulate it.CROSSCybernetics. Bottles, bottles everywhere and not a drop to drink. This is a cool and interesting mod.
The Commonwealth is stuffed with empty Nuka Cola bottles, and beyond scavenging them for glass materials, they're pretty useless. What if you could fill them back up with that life giving Nuka nectar?
Now you can, with the! Drop it into one of your settlements, ensure it's powered sufficiently, and fill away. The machine takes a bottle and a bottlecap and fills the bottle up with that sweet life giving liquid.Dark Husky DogmeatDogmeat again, I can't get enough of this pixellated pooch. This time, you can retexture him into a. The mod doesn't do anything else. It just gives him a fresh look!Real Nights with Real Lights.
.When Fallout 4 mods first started appearing on the Nexus, there wasn’t much to try as far as mod companions. Most were unvoiced and silent. So imagine everyone’s excitement when Heather Casdin, made by the author of the extremely popular, appeared.A little background there I’d had mixed feelings about Willow back in the days of New Vegas. While technically what that mod did was far beyond any other companion mod on the Nexus, I felt a bit like Willow’s quests overshadowed my own at points. As some others pointed out, she also seemed (to me) a bit too clean, cute, and girly to believably be surviving in a desert wasteland. It was clear llamaRCA (the author) put a lot of work into the mod and I commend that, but I found I preferred other companion mods like and more.But Fallout 4 is a different game, and, I hoped, would be a different experience. – Features –One look at the and it’s clear that llamaRCA put the same commitment forth in making this mode as she did with Willow.
The intro text states “over 1200 lines of dialogue” for starters, which far exceeded anything else on the Nexus upon release.Some other notable distinctions:. Heather exists outside the game’s normal companion system, meaning you can have Heather with you alongside any regular companion with no conflicts. Heather has her own affinity system separate from how base companions work. This is great because she doesn’t have dislikes of specific actions you take, making her a much more flexible companion for any type of play through.
You gain affinity with her by gaining levels, having her hack terminals, consuming her custom made aid items, and completing her personal quests. Heather starts out being able to hack novice terminals, and can eventually hack any terminal. Heather has a much more cynical, aggressive attitude toward raiders and the Institute than other companions, and especially compared to Willow. She’s kind enough that she makes sense with a ‘good’ player character, but also bloodthirsty enough to fit with a more ruthless play through.The voice recording quality is pretty solid, though there are certain bits (like when she melee attacks and lets out a grunt) where the mic distorts and makes it clear she’s a mod.
However, these are seldom and in general I think the author did a great job as a singlular modder without a whole recording team like Bethesda had.The voice acting itself is decent. It isn’t as compelling as Piper or Nick Valentine generally, but also isn’t so flat or bad that your attention is drawn to it. Some of her taunts against mutants are funny. Heather makes a lot of comments in a lot of locations, which makes her more immersive than vanilla companions because she reacts to so many things that happen.Early game I loved a line she said after Sturges tells us he needs our help getting through a door to a fusion core.She says, “They expect us to believe that that guy can’t hack a terminal?” It’s especially funny because Sturges is in the middle of hacking a terminal when you first meet him, right before that dialogue happens.Her default laser rifle is a little overpowered if you pick her up early game.
This didn’t bother me though since you can equip her with anything else and it will also have infinite ammo. Giving her a basic 10mm pistol instead makes her viable without overshadowing the player early on, for example. Give her any gun and a little ammo and it will be infinite for her, which further expands the range of options.Speaking of recruiting her, I like that the mod adds a “Heather Console” as a craftable item.
This means while first arriving in Sanctuary in the beginning you can build this computer terminal and set her to hired without having to travel all the way to where you normally find her. (Role play it like she was in Sanctuary and you met her there.)Note that doing this will bypass her normal dialogue when you meet her, so I recommend it for repeat play throughs and not your first time. Still, I think that’s a great feature and I haven’t seen that implemented with any other companions. Otherwise, you can find her near the cemetery in the middle northern area of the map.Heather Casdin also features an optional romance path during her quest line.
Fallout 4 New Companion Mods
That’s fairly fleshed out and more “complete” than vanilla companion romances — you can even give her your spare wedding ring and she’ll acknowledge it. What I also like that the author has done is given clear dialogue options where if you’re role playing that your character is still grieving their spouse and not ready to romance someone else, it’s set up clearly for you to say so.One minor gripe her is that it’s actually part of the dialogue that your character has to at least seem apprehensive about romancing her at first when she asks if you’re still in love with your former spouse. If you were looking to role play that your character has dealt with the grief and put it behind them, you can’t simply say that. Still, a small thing. – Heather’s Compatibility –I’ve used this mod on and off in various play-throughs since its release. As someone who is always experimenting with new mods and removing old ones, my games are more prone to crashes than others. And yet I rarely experience any issues period, and none that I can trace back to this mod.As far as I can tell the mod works with basically any weapons, armor, or body mod.
None that I’ve seen conflict with the area that this mod designates as Heather’s bunker.The only time I’ve had an issue is with another mod causing Heather’s radio quest early on not to play, but that was corrected by setting Heather’s mod to load later in the list. The mod author also notes a compatibility issue with. – Heather Casdin, Final Verdict –I’ve replayed Fallout 4 many times, and can say that since trying Heather Casdin she ends up on a lot of my play throughs. Even if I only travel with her for awhile and I ultimately trade her out, she fits so well into the world she makes sense as at least part of my character’s journey. She seems like a character that belongs in the wasteland, and believably survives within it.She’s a complicated woman who has has to overcome some hardships that have left her vengeful and cynical, which I find refreshing against brighter and bubblier companions like Piper, Curie, or Deacon. Heather acts like someone who’s seen some stuff in her time, a survivor looking for someone she can rely on.Heather’s quests seem to align with yours pretty well, and it’s a good partnership where (without spoiling much) you’re both after Kellogg. I didn’t feel like her quest overshadowed mine like I did before in New Vegas with Willow, which I think is a nice improvement.Did I mention she’s a merchant?
Fallout 4 New Companion Mods Free
Dialogue menus allow you to trade with her like a normal companion ORRRR open a shop interface where you can buy and sell with her. Handy for when you’re lugging a lot of loot you’re going to sell anyway – you have a walking shop with you anywhere as long as she has the caps for what you’re unloading.Also, I personally hate hacking terminals in the game, so her ability to handle that for me is super useful.I’d give Heather an A. Very well developed, great tie-ins to the world, custom quests, and tons of dialogue that shows growth from New Vegas’ Willow. The author put a lot of work into this, and it shows.
Fallout 4 New Companion Mods 2
I DLed and played around with the Wendy mod. It is a good mod but the Willow mod has features the Wendy mod does not. For one the Willow mod is totally voiced, the wendy mod has almost no voice work. The Willow mod has a very intricate series of quests associated to it in which the NPC gains trust and admiration for the PC, going from aqaintance to friend to possible lovers. The Willow mod is what other companion mods should strive to achieve. Not even the vanilla companions, which are well written, are nearly as intricate as the Willow companion.
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